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Brightness. You
can modify its value measured on a scale from -100% (black) to 100% (white),
in other words, completely obscure (black) and completely bright (white). You can
move the slider bar or introduce its value directly into the text box.

Brightness
Effect of the 50 %
Tint. This
option allows to change the color of the instance, but since, as we said, we
cannot modify the instance internally, by varying the color in the tab Tint, the color of all the instance
will be changed as we were coloring or setting an imaginary layer of a certain
color. We can modify the percentage of the thickness or intensity of this "layer”
with the first slider, which is on the right.

Tint
Effect of
the 50 % with the green color (0 255 0)
Alpha. It
represents the level of visibility or transparency
that
this instance will have. It can also be modified by direct value or with the slider
bar. It is very useful for animations making objects appear and disappear.
If we apply an effect alpha on an instance over another object, the object
that before was covered could be seen through the instance.

Alpha
Effect of the 65 % on the orange fish
Advanced. Here
we can apply all the previous effects simultaneously in a more precise way, with
the advantage that from here we can add a little bit from each one, giving
rise to effects of great brightness.

We've applied an Alpha effect of the 65 % and have reduced
the green color value to the 45 %
at
the same time as we've multiplied the value of blue by 111, obtaining the shown red
tint that is observed
While
we modify the effects on the instances we could follow the result on the own stage.
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