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Unit 8. Layers (I) |
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The reasons are many, and these levels that use the sketchers, are equivalent to the Layers, which Flash uses. Each layer is, therefore, a level in which we can draw, to insert sounds, texts... with INDEPENDENCE from the rest of layers. It is necessary to take into account that all the layers share the same Timeline and therefore, its different frames will be reproduced simultaneously. |
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Let's clarify this with an example:
Then, this movie will initially display (during the time that lasts the first 5 frames) the goal with the goalkeeper, to show afterward (during the frames from the 5 to the 10) the goal without goalkeeper. In such a way the goal is independent from the goalkeeper, and we can handle these objects freely, since they do not interfere among themselves. |
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To proceed further with the example of the goalkeeper, it’s easy if we want to create a motion of the goalkeeper towards a side, but if the goal were in the same layer that the goalkeeper, then BOTH objects would move towards this side, with which it would be impossible to have only the goalkeeper moved. The solution is to separate the objects in 2 layers, since we've already done. In addition, the layers have other utilities, they allow us to order our movie rationally, and they help us in the editing drawings (avoiding that they "are based" on only one, or blocking the rest of layers so that we can only select the layer that is of interest). |
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Insert
Layers
Add
Guide Layer
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Erase
Layer
Change Name: To change Name: of a layer, it is enough to double click the current name. Layer
Properties: If
we double click the icon
Here you can change different options about the layer, like its name or color. You can also lock or hide it. We will see further more the Type option. (See Guide and Mask options in previous themes).
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