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Unit 9. Symbols (II) |
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So, this panel, as we've seen, results to be very useful, it does not allow us to modify the basic structure of the instance, but other properties, i.e. we can make the instance to be more bright, but we cannot transform a star into a circle.
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To access the properties panel of an instance, firstly, we have to select the instance that we want to modify and then open the Properties Panel . If we select a Flash object that isn't a symbol, the Properties Panel will show the properties of this object, but not the own characteristics of the symbols (changes of color, swaps etc...) At the moment when we select a symbol, a series of properties and options will appear: |
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Thanks to this option we can work quietly with an "outline" and substitute it in an effective way (the new symbol inherits the properties of the previous one, including the name of instance, the actions that will affect it, graphics effects etc...) when the moment comes. In the image you can see the dialog box of Swap Symbol. |
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addition, this panel incorporates the button Duplicate
Symbol |
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Legal warning: Authorised on-line use only. It is not allowed the use of these courses in companies or private teaching centres.
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