|
Unidad 9. Symbols (I) |
|
When transforming these objects into symbols, they are included in a library at the moment of creation that allows us using them on several occasions, either in the same or another movie.
|
|
Creating new symbol is one of the most used actions in Flash since it's one of the first steps to create an animation, how we'll see further. The procedure is the following: We select the object that we want to convert to a symbol. We open the dialog box of Symbol Properties, acceding to the menu Insert → New Symbol or just by pressing Ctrl + F8 or F8 .
Once done it will appear a window as the one of the image. We introduce the name of the symbol, which we are going to create. This is at the beginning and while we have few symbols it is not very important, but further it will be helpful for referring to the object. The only that remains is to select the type of symbol or behavior into which we convert our object. We can choose between Movie Clip, Button and Graphic. We'll discuss its characteristics and the differences among them in the next themes. It will be enough to press Accept to create our symbol. |
|
To
use a symbol of a library it is enough to select the symbol and drag
it to
any place of the work area. Observe how we can do this.
|
|||||||||
| |
|
|
Legal warning: Authorised on-line use only. It is not allowed the use of these courses in companies or private teaching centres.
|